01. Anti-tank units are good at softening up tanks at a range of 2. 02. Helicopter movement is halted if moved within range of a hidden Air Defense unit capable of engaging it. 03. Infantry is best at attacking and defending from towns, forests, and mountains. 04. Move a unit adjacent to the enemy to fully spot them. 05. Partially spotted units have better defense than spotted units. 06. Recon units are easily spotted, but they screen your other nearby units. 07. Recon units can stagger their movement into separate stages. 08. Never leave light infantry out in open and clear terrain. 09. Focus on taking victory hexes, not just killing enemy units. 10. Artillery and air strikes reduce enemy entrenchment values by 1 point per attack. 11. Kill off a wounded enemy unit before it gets the chance to reinforce again. 12. Engage enemy armor with anti-tank units from a distance. 13. Drop your air mobile units deep behind enemy lines to take victory objectives. 14. When you requisition new units, don't forget to add Attachments. 15. A Tank that overruns an enemy unit can continue its attack if it still has movement allowance left. 16. Don't attack well-entrenched infantry units in city hexes with your tanks. 17. Keep your artillery close enough to the front lines to support your troops. 18. Air liftable units can only fly from friendly airport to friendly airport. 19. In a campaign, you can 'over-strength' your units between scenarios to increase their effectiveness. 20. Increase Air Superiority levels to help maintain your air mission points from turn to turn. 21. Taking enemy cities adds to your prestige and might earn you a leader, a new unit, or additional air points. 22. Light Infantry units ignore enemy zones-of-control. 23. Fly a defensive air mission against an enemy helicopter to make it flee from the map. 24. Air strikes can be used against enemy ground and air units. 25. You can deploy from Combat Support units as long as they're not in an enemy zone of control. 26. Air mobile and helicopter movement ranges will lessen as your air superiority decreases. 27. Helicopters may only resupply at friendly airfields and at Combat Support units. 28. often up entrenched units with artillery, air strikes, and ranged direct fire by certain tanks. 29. As Air Superiority goes lower, the range of Aircraft is shortened. 30. When executing an Air Strike on a hex with both an enemy helicopter and ground unit, make sure the Air Mode button is correct. 31. Replacements are free but reduce the overall experience level of the unit if taken on the battlefield. 32. Airmobile units cannot land in an enemy zone of control. 33. Light infantry units can mount, fly, dismount, move 1/2, and attack the same turn. 34. Units break entrenchment when they move. 35. Units that don't move entrench 1 point more each turn (up to 5 levels over the terrain's base value). 36. Tanks can overrun multiple weak opponents in clear terrain. 37. Pull weakened units off the front lines and issue replacements. 38. Watch your supply in inclement weather and in deserts. 39. Night is a good time to resupply, reinforce, and entrench. 40. Prestige is used to purchase and upgrade units, or to increase air superiority between campaign scenarios. 41. When requisitioning new units, buy Veteran and Elite units whenever possible. 42. Engineer units ignore entrenchment when attacking. 43. You can't UNDO a move if by moving you discover a previously unknown unit.