TANGLED TALES Note : some characters may leave your party after a while. You usually will find them wandering about somewhere. If they're still needed for solving a part of the adventure, you'll be able to recruit them again, so don't worry. CHAPTER 1 Get the weapon, armor and HAND MIRROR. Talk to Drek and Eldritch. Learn the LIGHT spell in the library. Look at the map then go down to the basement. Cast light, and look for a secret door in the west wall. Enter the jester's house and get the shield from the bed. Explore the town. Talk to the cook in the tavern, eat the stew and get the BOX OF MATCHES. Enter the cellat and get the POUCH and $40 from the barrel. Talk to everyone. Get the BROCHURES from Moe's Magic Shop. Leave the town. You can slay some goblins to get money. Free the rabbit from the cage, and receive APPLE SEEDS from Idunn. Plant them in the garden. Explore the wilderness to pass time. Your APPLES should be ripe now, so get them and give them to Sir Isaac to recruit him. Then rent a room at the inn, and recruit Riley. Make some more money ; buy an UNPETRIFY POTION from Drek then give him (drop) a brochure to make him leave. Learn the HEAL spell from one of his scrolls. Leave town and enter the hollow tree. You'll find Alvin who'll join you. Find a secret door to the south, and get the SHOVEL from near the skeleton. Get down, kill the ghouls and get a +1 leather. Dig in the garden to get some NIGHTCRAWLERS. Feed them to the fish in the town's fountain and get the BLUE KEY. Enter the Haunted House and learn FEAR. Enter the slime pool. Invoke the statuette which tells you to explore Fizzle's cabin. Kill the Repton chief and get a +2 dagger. Return to the town, and talk to Billy Bob who'll give you a BUCKET. Leave the town, and go to the beehive to the nw. Fill the bucket with honey (you'll have to wait a while). Buy the PICK from Bounty Bob. Go to Fizzle's cabin, knock on the door and recruit Goldilocks. She'll open the trapdoor, so go down and learn the SILENCE spell. Retrieve your bucket. Eat the porridge in Fizzle's cabin then move the boulder w of the town and enter Xavier's fortress. Use the potion to revive Jennifer and talk to her. Go see Esmeralda to learn about mist doors and return to the fortress. Kill the guard, get the cash and PLAYING CARDS. Get all from the armory. Go to the pantry through the dining room, then down to the cellar and get the WINE BOTTLES. Enter the guards' bedroom, and get the JAIL KEYS hidden under the chest. Enter the jail through the secret door in the east wall and free Sneezy. (You can free Torbas, too for the fun : sleep and he'll be revealed as a doppleganger, and try to kill you. You can kill the medusa in the northern cell with your mirror, too). Return to the cavern beyond the slime pool and find the crystals. Sneezy will use your pick to get some DIAMONDS. Drop some into the pool under Eldritch's tower to get some COALS. Back in Xavier's fortress, say the magic word "please" to enter the next level. First take the left passage, healing your party as you progress. At the end, touch the blue light to gain 10 spell points. Then go through the north door to Daconda's room. Kill his guards and read his diary. Return to the start of this level and pass the secret door to the southeast. Slay Thanbor and his guards and learn the SHIELD spell. You can climb the stairs in the sw room and workout or play basketball (it temporarily increases your strength and speed). Enter the se room, read the books then move the bookcase and learn ENERGY BLAST in the secret room. Then go through the east door and light the brazier with the matches and coal. Say "reivaX" to pass the mist door, then silence the skull. Enter Xavier's chambers, but run from him since you can't defeat him. Get the VIAL in the south room, then activate the portal by touching the red, white and blue dragon heads. Enter the portal; go to the tavern and get the CIRCUS TICKETS that Phineas left for you then enter the tower and give the vial to Eldritch. CHAPTER 2 Teleport to Violet Valley. Learn the TIME DISTORTION spell from a cobweb. Ne from the cave is Zilch's cabin, where you can learn GNIHTON (!). Ne from the cabin is Idunn, to whom you should talk. Go to the Monastery and get GINGER ROOTS from Sidney, recruit Bruce Leon, learn OMNIVISION and get a HOLY SYMBOL. Ne from the Monastery, climb some vines and recruit Maxwell. Explore the Valley and recruit Sif/Nina and Gnu Gnu. Find Jenny in the inn at the north end of the Valley. Go to the farmlands and get a CORNCOB PIPE from the scarecrow and some GARLIC from the fields. Enter the farm, talk to Logan (you can buy bucklers from him). Give your tickets to Joshua and get the ADZE and BARN KEY. In the barn, Bruce frees Blade Jones who joins you. Get the MAGIC FEATHER from the chicken coop. Go to the beach. Gnu Gnu builds a sandcastle and digs up a GREEN BOTTLE. Talk to Garkon and get a free (actually, not) ride to Ichibod Island. Enter the cave, and get chain mail from a secret room. Have Maxwell drink from the fountain of youth. Exit the cave and get the CONCH SHELL. Summon the turtle to return to Violet Valley. Enter the cyclops cave at the edge of the bog to the northeast. Get the SCARLET SWORD and a wooden shield, then exit through a secret door in the north wall. Go to the mine east from the imp. Run from the boulder trap and agree to help Imrahz. Have Gnu Gnu fix the elevator and go down. Imrahz will banish Myron the demon using your holy symbol. Learn RECALL. Fill your bucket with lake water. Find the imp east of Zilch's cabin. Bruce catches a ROTTEN EGG. Uncork the green bottle and drop the egg to revive Jinx. Return to the imp and Jinx will chase it off. Get the MAGIC CARPET and use it to reach the cloud castle. Maxwell lowers the drawbridge; enter the castle and you're captured by Jeb. Pull the string and Veronica will bring you some BREAD. Hidden in it is the GIANT KEY. Exit the room and climb the stairs. Go west to the teleporter room : it will teleport you to each of the towers in turn. You'll find a BORING STORYBOOK, Veronica and a vile pool. Empty your bucket in it then drink from it to gain 10 spell points. Learn SLEEP. Exit the castle and return Veronica to Charles, who gives you a CRYPTIC KEY. Enter the dragon's cave south from Zilch. Read the book to make Pforzheim sleep. Learn FORCE FIELD, and get the +1 buckler, BOOK OF POETRY and IVANHOE BOOK. Return this one to Brother Jenkins and learn AWAKEN. Drop your garlic. With the force field, you stand a chance of killing the Blue Knight southeast of the Valley. Doing that gets you a plate and a sword. Cast recall to reach the graveyard (the thimble and magic feather are magic anchors; you may want to drop them in useful places (near Eldritch or Brother Jenkins for example)). Get the THIMBLE and search the eastmost grave for a SKELETON KEY. Open the coffin and enter the tomb. Climb the ladder then reenter the tomb. Wait for the traffic light to turn green and go north. Search the coffin in the east room to get the DETECT MONSTERS spell. In the west room, enter the small room then climb down the ladder. Move the table and climb through the opening. Eat the ginger root to go through the gas room. Get a big axe. Return its sword to the scarlet statue and defeat it (silence it first). Unlock the crypt. Open the coffin and recruit Pierre. Return to the cloud castle and Pierre will unlock the dining room. Enter Jeb's bedroom and give (drop) the book of poetry to Jenny. The drought is over so return to Eldritch. CHAPTER 3 Enter the Tailor's w of the portal and buy a VEST and BLACK BOWTIE. Try on the stylish vest then learn QUICKNESS and REFLECTION. Recruit Billy the Kid. Drop your vest and Frank the goat eats it, leaving only 2 BUTTONS, which you take. Enter the bakery ne of the valley and buy a COOKIE and ICE SKATES. Spring the rabbit traps (1 w of the pyramid, 1 n of it, 1 ne of the bat cave) and enter the rabbit hole. Kimberly Rabbit gives you a CARROT. Retrieve the SILVER FLUTE from the bat cave. Get past Theresa the Troll and enter the cave. Get the METAL ROD from the secret room. Learn STRENGTH from an ice tablet and break the other one to get a +1 sword. Exit to the ice valley. Wear the skates and go south. Notice the kayak at the edge of the ice flow then enter the igloo. The fish are too fast so cast time distortion. To thank you, Edward allows you to use his kayak. Enter the kayak and find Franklin the Penguin. Since he's missing a bowtie, offer him yours. He advises you to build a snowman, so do it (using your carrot, buttons and corncob pipe). Your new friend wins a snowball fight against a yeti, allowing you to enter the grotto. Free Azersun with you flute and learn DEPOISON. Talk to Azersun and return to the past. Break the bottle in the nw to get the UNPARALYZE spell. Fight Malcolm se of the pyramid and he joins you. Lucy the Leprechaun has stolen Alfonso's diploma but she wants a pot of gold before she gives it back. Malcolm allows you to enter the pyramid. Get past the devourer by casting time distortion. On level 2, the metal rod allows the party to pass the lightning. Turn off your light to get through the shadow room on level 3 and get the POT OF GOLD on level 4. Return it to Lucy and retrieve Alfonso's DIPLOMA. Ask Alfonso to end the curse and bring the good news to Charles, who gives you an AMAZING MAP. Enter the Wizard's Enclave in the sw corner of the past map. Dodge the bouncers in the 1st room (detect monsters and time distortion are useful there). Talk to the teachers in the next 2 rooms and do what they ask. Answer Sinth's questions : "nothing", "fifteen" and "thimble". Learn STRENGTHEN PORTAL in the library. Strengthen all 3 portals and return to Eldritch.